State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · September 2024

Performance of Top 5 Third Person Games on Unified Platform in Belgium, Q3 2024

Explore the performance trends of the top third-person games in Belgium for Q3 2024, with insights on downloads, revenue, and active users.

Performance of Top 5 Third Person Games on Unified Platform in Belgium, Q3 2024

In the third quarter of 2024, the Belgian market for third-person games on a unified platform showcased intriguing trends across top-performing apps. Data from Sensor Tower provides a comprehensive view of how these games have fared in terms of downloads, revenue, and active users.

Last War:Survival by FUNFLY PTE. LTD. saw a notable rise in weekly revenue, reaching approximately $93.6K by the end of July and maintaining a steady increase through September, peaking at around $88.5K. Weekly downloads fluctuated, with a significant peak of about 15.7K downloads at the end of July. The app also experienced a growth in active users, starting at just over 42K and rising to approximately 58.7K by the end of the quarter.

Tencent Mobile International Limited's PUBG MOBILE demonstrated a consistent weekly revenue, with an initial high of $86.1K at the start of July, tapering to around $35.5K by the end of September. Despite a relatively stable download count, peaking at just over 2.2K mid-September, active users saw a gradual decline from approximately 32.9K to 28K.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced varied revenue trends, with a significant spike to about $50.6K in early July, followed by fluctuating numbers throughout the quarter. Downloads remained low, with the highest count reaching 541 in early July. Active user numbers hovered around 5K, showing minimal fluctuation.

For Summoners War by Com2uS Corp., revenue trends were inconsistent, with a peak of $23.6K at the end of July and another rise to $17.8K by the end of September. Downloads were generally low, with a noticeable peak of 726 in late July. Active users showed modest growth, peaking at 6.0K in late July before settling around 4.2K by quarter's end.

Finally, Solo Leveling:Arise by Netmarble Corporation had a varied revenue stream, starting with $12.7K and declining to $4K by the end of September. The app's downloads began at 1.9K, decreasing steadily to 526 by the quarter's close. Despite this, active users showed a consistent upward trend, reaching over 41.4K by the end of September.

These insights underline the dynamic nature of the gaming market in Belgium, reflecting both opportunities and challenges for developers. For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2024